SKU: 31751727441

600+ Variant Counters & Rules \World War 3 \SPI

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Description

600+ Variant Counters & Rules \World War 3 \SPIThe World War 3 (SPI) game is NOT included in this listing, but many materials to make this classic more fun are! There are 600+ beautifully done Variant Counters to replace the drab original counter set! The counters are the standard 1 2" square size (as are the game's original counters) and finely colored. Also included are (some to all of the non counter materials made be emailed): The 13 page article "World War Three" from Strategy & Tactics #47

The World War 3 (SPI) game is NOT included in this listing, but many materials to make this classic more fun are! There are 600+ beautifully done Variant Counters to replace the drab original counter set! The counters are the standard 1/2" square size (as are the game's original counters) and finely colored. Also included are (some to all of the non-counter materials made be emailed): The 13 page article "World War Three" from Strategy & Tactics #47 (Nov. 1974) giving the SPI take on the situation while the game was being developed. 8 pages and 2 extra scenarios including the official 1962 Cuban Missile Crisis Scenario from Moves #9 and an Invasion America Scenario. 4 pages of Q&A with the Master James Dunnigan!4 pages of unofficial errata. See the description for more details!

600+ Variant Counters & Rules for use with World War 3 (SPI) plus Extra Scenarios!!

Colorful Replacement Counters for the drab originals of World War 3 counter set!

International purchases save over $20 by using First Class Mail International!! Combine shipping on as many as two 100 page books for great savings!!!

The World War 3 (SPI) game is NOT included in this listing, but please email if you would like the game listed as well! 

See Enlargeable Pictures 

This listing is for materials (see the list below for the non-counter materials) meant to improve the play of World War 3 (SPI).  This Variant Counter Set includes 600+ beautifully done Variant Counters.  The counters are the standard 1/2" square size (as are the game's original counters) and finely colored.  Some to all of the non-counter materials may emailed upon shipment of your purchase.  
      
The counters listed here are about the thickness of a standard counter (but not exactly the same thickness).  The counters are the size and very near the thickness of a standard counter with vivid laser printed colors. Some of the non-counter items will be downloadable from links sent in an email.  There is substantial labor involved in precisely cutting 600+ counters; the per counter cost of this listing is much lower than many other sets I have seen on eBay.  It is not uncommon to pay $10 or more for 40 counters or less while this listing contains 15 times as many counters!! 

The counters will be shipped individually cut rather than in uncut sheets.  The color shades of the actual counters may differ from those seen on your monitor.  Variant counters are sent to professional printers to produce a high quality product.
                        
Also included is the following (some of which will be downloadable from links sent in an email):
                
The 13 page article "World War Three" from Strategy & Tactics #47 (Nov. 1974) giving the SPI take on the situation while the game was being developed.
         
8 pages and 2 extra scenarios including the official 1962 Cuban Missile Crisis Scenario from Moves #9 and an Invasion America Scenario.
       
4 pages of Q&A with the Master James Dunnigan!

 4 pages of unofficial errata.

   World War 3 designed by James Dunnigan is a simulation of hypothetical scenarios of global conflict in the 70's and 80's.  Six scenarios of varying length and complexity are included for 2 to 3 players.  Lots of play variability as potential allies of each side may randomly not decide to join the hostilities!  Victory conditions depend on the particular scenario, though generally involve having the greater number of Industrial Hexes - functioning ones that is, as the losing side may decide to escalate the conflict by launching ICBMs!
       
Purchasing this list is an agreement not to duplicate for the purposes of resale any of the variant counters received.

              
Please note there is a $4.00 handling fee for this purchase.  The fees charged do not fully compensate the labor and materials necessary to process a purchase. Purchases will ship within 5 business days.

For Variant Counters (designed by gamingthing) for other games see our listings for:
 
Variant Counters for Victory Games' The Civil War - Three different priced versions to fit your needs!
       
Variant Counters & Rules for Empires in Arms 120 Pages - a mound of errata, variants, turn spread sheets, optional rules, and variant counters (for adding an eighth player, Sweden to the game and for the Viva La Revolution Scenario). Some of it includes the Waterloo Scenario, Advanced Naval Combat (with a table that was not included with the original article), Variant Leaders Counters along with the Viva La Revolution Scenario, Variant Swedish Counters along with rules to add Sweden as a player nation), and much more!!!!  These counters are a slight clean-up of the AH designs.  Three different priced versions to fit your needs!
      
Variant Counters & Rules for 1776 - Our most colorful counter set with 44 Variant Leaders Counters (from portraits of the original men!!!) and the rules to use them from the Leaders Variant in General Magazine, along with an over 100-page bonus including the 1776 Third Edition Rules (55 pages), 9 extra scenarios (both official and unofficial) and more!!!

Variants & Variant\Replacement Counters for Patton’s Best - Adds 30+ Variant Markers for encountering unknown objects Soviet and Canadian Tanks, a new Sherman Tank Card and the art for 200+ downloadable\printable counters to replace the original set.

Variant Naval Counters & Materials for Guns of August - 70+ Variant Naval Counters and the Variant Rules (from General Magazine) add a naval component to this classic game. Also included are extensive errata, an extensive revision of the game, the 2nd Edition Rules, an unofficial 3rd Edition Rules, an unofficial 4th Edition Rules, unofficial variants adding submarines, anti-tank artillery, and poison gas units (cough, cough), extra scenarios, Q&A, and more!  A huge amount of materials!

Variant Counters & More for Afrika Korps includes 110+ counters to replace the absurd originals the game supplied (blue and off-pink counters, really!) and 25+ Bonus Variant Counters\Markers with a NEW Unit to correct a seemingly obvious deficiency in play and historical accuracy and a new downloadable game map!!!

Variant Counters Operation Compass for Afrika Korps are for those interested in playing this popular variant of the earlier part of the North Afrika Campaign!  This variant scenario showcases the brilliant attacks of Richard O'Connor, "the British Rommel" who, except for Churchill's interference, might have rid North Africa of Axis forces!

Central Front 1300+ Variant Counters & Rules - Replaces the originals for each of the five Central Front games) designed for use with friction point rules.  The five Central Front games are Hof Gap, Fifth Corps (S&T #82), BAOR (S&T #88), North German Plain (S&T #117), and Donau (S&T #131).  The outstanding bonus includes the friction point rules, plus materials for all of the Central Front games with play-aids, variants, game reviews, and more!  There are materials for bringing up the earlier games in the Central Front Series (Hof Gap and Fifth Corps) up to the BAOR rules which were revised (along with new optional rules added) to reflect new information on the organization and location of the West Germany Army.

 
Variant Counters & Rules for Battle for Germany - 60 Variant Counters and Rules for a truer historical setup of forces - SPI. All the Variant Counters are for units not included with the original game, but were present at the starting point of the game!
 
Variant Counters Siege of Constantinople - 28 colorful Variant Naval Counters along with the designer's Naval Rules SPI.
 
800 Variant Counters & Rules \World War 3 - Over 800 counters, enough to replace all of the lifeless 600 SPI originals, plus counters for Eurasia, Oceania, and the East Asia Block included in the scenario, but not on the SPI counter set! Plus two official extra scenarios and more!!!!  Three different versions priced to fit your needs!
 
Variant Counter Set for A Mighty Fortress - 200 beautifully done variant counters to provide a complete set for playing the game.
 
Variant Counters & Rules \ Borodino - 100 beautifully done Variant Counters to replace the counter set that comes with the game. Plus an intricately worked out, but unofficial, rules variant, the article "Suggested Changes for NAW and Borodino" from Moves #11, and official errata for Borodino.
 
Variant Counter Set for SPI's The Marne - 150 Variant Counters to replace the drab counters included with the game.

 

See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300.

Expert Shipping!!! We are very careful shippers. We have shipped thousands of items commercially. Out of 1500+ shipments, there has not been a single report of a packing problem. The packing materials used are light weight and nearly impervious to harm! 

Additional Terms

  • All sales are final.  All items are sold As-Is.
  • Any differences between actual shipping\handling costs and those calculated by e-commerce software will be decided by the terms of this listing.  Shipping overpayments of less than $1.00 will not be refunded unless requested by the buyer.  A note with payment or an email at any point will suffice.  Buyers have made it clear that tiny refunds are unwanted.
  • If you have questions, please email.

 





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SKU: 31751727441

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Altairjones
Pawtucket, US
★★★★★ 3
I’m a little disappointed.
Format: Kindle
I usually like Jillian West’s books but this one was missing a lot for me. The pregnancy didn’t come across as real. She’s on her feet for 12 hour days but is perfectly healthy at 8 months pregnant? Yet the week she moves in all of a sudden she’s not? She is planning on actually running during one of the plot buildups. But at 8 months pregnant that’s incredibly hard to do. The lack of breathing ability and lung space, the change in body center, mass, and gravity. All of it prohibits running, unless you’re an athlete this didn’t come off as at all realistic. I didn’t feel any connection with the alphas. There wasn’t any emotional connection. It could be because of the tense it was written in. But I didn’t get any deep feelings out of this. It came across as checking off boxes. Even the spicy scenes weren’t really believable for me. I wanted to see them fall for her, and it just kind of all fizzled. Even Bishop. One thing I did really like was the ending. I did not see it coming and I’m interested in reading book two because of it. But on the whole this book was mostly disappointing for me.
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Reviewed in the United States on March 16, 2024
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Melissa Williams
Waukegan, US
★★★★★ 4
4.25 stars
Format: Kindle
Vale is an 8 month pregnant omega working as a waitress at a strip club and a cam girl. She starts to get very creepy vibes from a regular at the club, and her baby daddy ghosted her. She has had an online relationship with a man named Bishop through her cam girl status. One night, bishop was paying to watch her sleep and ansthe creepy regular Andrew break in and watch her sleep he tells vale to come to him at his business now. She flees and finds herself at a large security company with some.hot of alphas who are there to help her. This imegaverse is a little different than I have read, but I am thoroughly enjoying it. Vale is not a traditional omega she was raised by a single beta mom, and the alphas are not normal alphas they have never really loved pack life. But they are ruthless mercenaries. They need her, and she needs them. I love the aspect of the stalker and now the plot twists at the end, so so good. Sometimes, it seemed a little slow and stale mated, but since this a duet, I think It was just her starting to have Vale get to know her alpha suitors. Cliffhanger for sure with this one.
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Reviewed in the United States on September 9, 2024
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Austin & Cambria
Lowell, US
★★★★★ 5
That ending 😫
Format: Kindle
I fell into a false sense of security and really thought this was gearing towards a happy ending. Then I realized there’s no work they don’t punish Andrew. I really liked Vale’s character. I don’t normally read books with pregnancy but going into this knowing she was pregnant made it more enjoyable for me. I loved Bishops devotion to her and her happiness. I also loved that Holt and Mercy couldn’t fight their attraction to her. I love scent matches so very much. I’m so curious to see how this duet will end up. And I need to pay more attention and notice that a book I’m starting is a duet to begin with lol
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Reviewed in the United States on February 21, 2025
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Sarah A
Chelsea, US
★★★★★ 5
oh wow
Format: Kindle
I just knew there was something about Cooper! I’m wondering if he’s about to be included but damn I’m glad he’s at least not a rapist and creepy guy, he just got called on assignment and had to go! This should be interesting! She’s gonna run and then what’s his face is gonna grab her. I’m worried! Wow that was a great book and cliffhanger! Loving this!
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Reviewed in the United States on December 27, 2025
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SR
Dallas, US
★★★★★ 5
Good start to a series
Format: Kindle
I delayed reading the series for reasons I don’t remember. But my TBR list is huge so I thought I’d take a shot of this and I was pleasantly surprised. I didn’t think the blurb about it was anything special. But it was a very good book. It took some interesting twists and turns. I am so glad the second book is already out. Because I would not have waited patiently. Very slow burn but good storyline. 🔥🔥/5
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Reviewed in the United States on January 3, 2025

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